Factoportation
Factoportation: [Minor] by Iczer
'Excuse me while I get my medical kit...>Ping<'
The character can summon objects to his side for a brief moment before they snap back to where they belong.
If the character can clearly see the object, and it is within 40 feet (+5 feet per level), and the object is less than 20lbs per level, he can expend two actions to summon it. The Item moves to his side or two his hand. One melee round later (plus one melee round per level) the item returns to the point in space it left. if the original possessor has moved in that time he is out of luck, but if he is still there he may make a strike roll to 'catch' the item when it returns to him. the character can also send objects in the same fashion. they return at the end of the duration. (Good if you really really need to retain your kisentite boomerang) any explosive devices sent in this fashion had better detonate before they return to you.
If the item cannot be seen, or is out of range it is normally impossible to perform any summoning. Also if an item is attached to another object, it will not move (you can teleport the handcuffs off a target, but not the wheels off a car).
The character can prime an object for summoning, which extends his ability. A primed object can be summoned from up to one mile per level, and remains summoned for up to 10 minutes per level, and has the bonus ability of being able to be returned ahead of time. The character can 'prime' up to one object (normal mass limit remains) per level. summoning a primed object requires one action only.