Facade

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Facade (Major) by Stone Gargoyle

The character has a secondary body he keeps in a pocket dimension until he wishes to swap it out.

1) Secondary Body: The secondary body the character keeps in a pocket dimension is nothing like the character. When assuming this form, the character loses any bionics, mutant traits, experiment side-effects, and physical powers. He retains his mental abilities and any mental and energy powers, however. The player choosing this ability for his character must roll new physical attributes for the character (PS, PP, PE, PB and Spd), of which none can go over 24. The character loses any strength amplification and has normal Strength for the purpose of lifting and carrying, leaping and throwing. The secondary body will not in any way resemble the character's other body, being taller or shorter by 2d4 inches, of different ethnicity, eye color, hair color, etc. Even the fingerprints and retinas of the character will be different. The secondary body also has separate SDC, which is 3d6+12. The secondary body gets no bonuses the character has from physical skills. The secondary body heals at twice normal rate, however, and continues to heal even when not in use. The character also switches to whatever common clothing he dresses the secondary body in. Changing to and from the secondary body uses two melee actions each way.

2) False Readings: The character will retain some powers, full PPE, and ISP (if applicable) when in his secondary body. Scanning the character, however, will result in a false reading. The secondary body will not read as having powers or ISP, these abilities being completely hidden from all forms of scans, whether technological, powers, psychic or magical. The PPE of the secondary body is also partially masked, the character reading as having only 3d6 PPE in his secondary form. His energy powers, PPE and ISP are still accessible, just hidden.

3) Item Storage: When in the secondary body is in use, the character has the equivalent of the minor superability Instant Wardrobe and can pull items that were on him when he switched bodies out of limbo to use. Pulling items out of the dimensional pocket or putting them back in uses one melee action per item.

4) Other Bonuses:

Impervious to Mind Control and Possession
+4 to save vs Psionics
+4 to save vs Magic