Fabric Animation and Manipulation
Fabric Animation and Manipulation (Major) by Mr. Twist
Like the minor power of Fabric/Cloth Material Animation, this power allows for the control of fabrics. However, the control is much greater.
1. Summon costume: The character can summon a stylized costume from the surrounding area. The power actually collects loose thread, lint(yes, lint), rags, and other such fabrics from the area and animates it to quickly come to the character, knitting itself seamlessly into the desired costume. Usually the costume has capes, cloaks, extended sleeves, etc.. to fully take advantage of the other subpowers. It takes one melee round to summon the needed fabrics in most urban environments, but it may take a lot longer in more rural areas, or even impossible in some areas.
- Range: 1000ft radius from the hero is the maximum distance that fabric can be called from.
- SDC: 20+5 per level
- Note: This does not collect fabrics from other people's costumes or clothing(perverts). Also, coloration may not be perfect or even close, GM's decision. This power DOES clean/sterilize the affected fabric so the interesting things living on/in said cloth do not damage the character.
2. Seize Costume: This power actually causes another person's clothing/costume to fight against them, causing severe problems.
The fabric has an extraordinary strength equal to the character's ME. Certain materials may have a greater or lesser PS due to their composition. Continued use of this power takes up 1 attack per melee due to needed concentration.
- Range: 20ft+10ft per level of experience.
- Disadvantages to affected person: -2 APM. -3 to strike, parry, and dodge due to fighting the costume. Spd is reduced by half.
- Notes: Certain materials(unique, super strong fabrics, etc...) may have much greater capabilities to affect someone; GM's discretion. This power only affects costumes or clothing mostly composed of cloth/fabric. For costumes using less, or where the clothing covers only specific parts, reduce minuses accordingly. An example would be if the cloth only covers the legs, parry and strike minuses are ignored(generally). Any creature with a supernatural strength equal to the PS of the fabric only suffer half the penalties described(-2 to strike, parry, and dodge though). A supernatural PS equal to twice or more than the fabric's PS are not affected(though they rip/shred their own costume).
3. Whip attack: Equal to the Minor power of the same name, except the +1 to strike applies even to non normal whip weapons. This can also be used on the character's own cape, cloak, etc..., without actually having to wield it(force of will).
4. Create fabric objects: This allows the character to create objects out of loose fabric the same as in number 1(described above). Creating enough durable material may take quite a while(example, 50ft of durable rope may be created per minute, or a decent backpack may take a few minutes or more); GM's discretion on time.
5. Mend fabric: By drawing on loose fabric in the area, costumes and other fabrics can be mended. Depending on level of damage, may take some time. Coloration and composition may not be perfect(take what you can get). Skill: 70%+4% per level of experience. Quick fixes in the middle of combat may have penalties.
6. Strengthen costume/clothes: By using this power, the character can increase rigidity of a costume along with constantly reinforcing it by summoning more loose fabric from the area. This takes up 1 attack per melee due to needed concentration.
- AR: 9 +1 at levels 3,6,9,12, and 15.
- SDC: +40+5 per level of experience
7. Control aided avoiding: By using the power for a split second to cause someone's costume to throw them off, the character gains +3 to dodge and parry. Also, by using another's costume to help move into an attack, the character can gain +1 to strike.
- Range: 50ft.
- Notes: This only affects costumes composed mostly of fabric. See number 2(described above) for limitation. This cannot be used in conjunction with number 2, above.
8. Living Costume: Subconsciously, the character can cause their costume to help them! This only applies if the costume has capes, cloaks, or other protuberances capable of range.
- Stats: SDC-10. +1 to strike, parry, and dodge only. Does not include character's bonuses. 2 attacks per melee. PS equal to character's ME(not extraordinary).
9. Fabric Animation: Can manipulate other fabrics in various ways, mainly minor(undoing knots or tying them, tying shoelaces together, commanding someone's hood to flip over and blind them, causing someone's cape/cloak to whip up and distract them momentarily, etc...) Causes -1 to strike, parry, and dodge normally(mainly due to confusion). Might be able to trip the person with a 55% chance.
Note: For some reason, this power does affect leather and hemp.