Extreme Power

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Extreme Power [major] by Iczer

'I control the universe worm....even you'

The character taps into significant levels of cosmic power, which drain away his sanity and strength.

1) Mimic Power: The character can for a single melee round, will himself to posess a single major power of choice. He can choose from any major power, except any that alters his own body or attributes. This can be done once per round, with the character chopping and changing power as he chooses. The character requires no actions to do this (and may do so as a parry for free, at +8 as long as he has not already generated a new power this round) But each time he does so, he loses either 1 PE or 1 ME. The character can choose a minor power instead (with the same restrictions) but loses 1D4 HP instead. a minor power can be turned on twice a round, allowing a character to swithc between offence and defence in the same round.
When a power is not maintained from round to round, the durations for any powers in effect ends.

2) Extend power: By expending 1 PE or 1 ME he may augment an existing power (including one he has mimicked). ranges increase by 10 times and durations by 5 times, and damage increases by 10% per level. More so, any saves that a power requires is increased by 2. an enhanced power remains enhanced for 1 minute per level or until it is dropped.

3) Protective field: By expending 1 PE or 1 ME, the character can generate a crackling field over himself, that extends to 10 feet in all directions. touching the field causes a target to take 1D6 damage per level and make a saving throw (14+ PE bonuses apply) or be knocked prone by the shock (characters resistant to electricity take reduced or no damage, and are not shocked). The field has 50 SDC, plus 15 per level, and can be reinforced to full by expending an action and 1 PE or ME. the field does not prevent the character from attacking through it with ranged attacks (it is one way) but the field is motionless. if the character moves then it drops.

4) Other bonuses: +1D4+1 to PE and ME

Note: Lost ME and PE return at a rate of 1 (each) per day.