Extra's
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Extra's (Major) by Iczer
The character with this power has a number of Alternate identities, which may come to the fore when desired. These identities are a step beyond alternate personalities, involving an entire body shift.
- Number of identities: 1 extra, plus one more at levels 3,6,8,10 and 13
- Powers of the additional identities: All identities share their own pool of hit points, each identity adding 8hp to this. Each identity has it's own personality, but recognizes the character as the "boss". Each identity has its own SDC of ten, plus half bonuses gained from powers and physical skills (unless it's THEIR physical skill). Each personality has Three extra Scholastic skill at +15%. These are skills that are not possessed by the original. Accessing the original's skills is done at -30%. The creator may access an alternate's skills at -15%.
- Options:
- Option #1: As an option (not required) the originator can be Unpowered, leaving his superabilities to his alternate selves. The alternate selves may enjoy a +20 SDC bonus each, and an additional three skills.
- Option #2: A twist on the first, all identities have powers, but one minor power changes from identity to identity. (Fyrechick may have a fireblast and sonic flight, but Sound wave may have a sonic blast and sonic flight)
- Other bonuses: +1d4+1 to ME (multiple reinforcing personalities). Additionally, only one identity can suffer the effects of a psychic attack or poison. If Morpher was struck down with biomanipulation blind, then he could shift into Taylor and work unblinded. Add 20SDC.