Extend To Hand Held
Extend To Hand Held(minor) by Mr. Twist
Powers:
- Any APS powers(including the limb powers from PU1)
- Intangibility
- Invulnerability
- Cloaking
- Vibration(the sub-ability of intangibility only)
- Copy Physical Structure
- Any EE power
- All Immunity powers from PU1
- Electrical Resistance
Effect: The character can affect a hand held weapon(melee or ranged) with their own transformative power. The weapon/item itself is considered made of the same material as the character.
Cost: One melee action. Activating this optional costs one melee action per round.
Weight Limit: 50lbs at level one. An additional 10lbs additional weight is added at levels 5, 10, and 15.
Damage: Used as a weapon, the item or weapon transformed has the same damage as the 'bolt' sub-power. Most EE powers have a base damage, which is the 'bolt' power itself. When possessed by the character with this power, the weapon is equal to the EE Damages. The transformed weapon has the damage capabilities equal to the 'bolt attack' of a power. This is only triggered upon a successful hit. So if you have this power and EE: Plasma, you apply your EE damage to your hand to hand attacks.
Notes: This power basically applies to a hand held weapon the same composition as the user. This also includes advantages as well as disadvantages.
Some powers don't have a 'bolt attack'. The power(in this case; Invulnerability, Intangibility, etc...) applies to the hand held weapon all of the users' specific conditions. If you are Invulernable, so will your hand held weapon.
Some useful powers don't have an attack, but have resistances. If this power is joined with them, they are considered part of the character as far as powers affecting them. An Invulnerable character holding onto a crowbar could extend their power to include the crowbar.