Expulsion Inhibitor

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Expulsion Inhibitor (minor) by Stone Gargoyle

"Don't even try it."

This power will lock an energy expulsion into the aura of the person using it and build up the energy involuntarily when they are not. This prevents the victim from attacking and potentially harms them in the process.

Range: Touch, or up to one foot away per level starting at level 2. The character must be in range of the person for this to effect to activate. May be combined with a strike.
Duration: 2d4 melee rounds following activation.
Damage: Once this is initiated, the victim will take 1d4 damage from his own energy even when not using the attack per melee round. If attempting to use the energy expulsion to attack, it will get caught in his energy field/aura and feed half the damage back on him. No damage is inflicted if the character is immune to their own energy.
Saving Throw: Victims can save vs. the effect each round it is active to stop it by rolling 16 or better, PE bonus applies. Those immune to the effects of their own energy expulsion are still affected by this power if failing their saving throw, preventing them from attacking.