Explosive Infection

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-Explosive Infection[Major]- by Shaded Helios

By infusing a victim with a type of canniballistic energy, the super being is able to turn living creatures into walking time bombs. Slowly, the energy spreads through the body, first snaking its tendrils into the major organs and arteries, then branching out until every last capillary, every last cell, is infected. Victims do not know that they have been infected until the last few moments, when their flesh turns an angry red and begins to blacken at the extremeties, while a severe fevere takes effect. When the energy infection runs its course, the victim explodes into a sickening cloud of gore with the force of a small bomb. Victims with certain diseases[blood born pathogens such as HIV, Hepatitis, etc] are likely to spread the disease to anyone who takes damage from the explosion.

-Damage- 1D6 per 10 S.D.C and 5 H.P. of the victim.
-Area of Effect- Explosive radius equals the victim's P.E. score plus the infector's level of experience in feet.
-Range- Touch
-Duration- Infection requires a minimum of 1 minute per P.E. of the victim before reaching explosive potential. The infector can lower this by 1 minute per level of experience, but infection time is never less than 1/2 of the victim's P.E. Alternatively, at the risk of allowing the victim a greater opportunity to survive, the infector may choose to extend the infection for up to 1 minute per level of experience.
-Attacks Per Melee- Each attempted infection uses one melee action.
-Saving Throw- A victim cannot make an initial saving throw against being infected. Instead, the infected victim is allowed to attempt to roll above a 16 once each melee round, with P.E. bonuses being applicable, but the infector's P.E. bonus serving as a penalty. If the infected individual can make four such saves consecutively, the infection fades from their system without harmful effect. When only one melee round remains in the infection's incubation period, there is no hope for the victim. Symptoms become evident and death is imminent. Explosive Infection is not truly a disease, so it cannot be cured by magic, psionics, or any other normal means. However, since it is energy-based in nature, beings immune to energy attacks or under the effects of the Impervious to Energy spell cannot be infected.
-Limitations- Skin-to-skin contact is required to infect a victim who must be a living, flesh and blood creature. The super being can have a number of infected victims up to their experience level.
-Penalties- Infecting a victim temporarily drains the super being of either 2D6 S.D.C. or 1D6 H.P. This damage heals at a normal rate.
-Bonuses- +4D6 S.D.C., +2D6 H.P, +1D4 P.E.