Explosive Defense

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Explosive Defense by Mr. Twist

This odd power can be turned off, but the player must make a note to the GM when they want it off. When the character with this power takes a certain amount of damage, they automatically generate a concussive sphere of force which pushes things away from them. There are various triggers for this power.

Sphere Radius: The sphere's radius affects things up to 20ft away + 5ft at levels 3, 6, 9, 12, and 15. Things within the radius will be affected and possibly pushed back the listed amount of feet from where they are currently positioned.

1. Take more 10% of total SDC in one hit, or Reduced to 75% of total SDC-

Damage: 2D6 to anything affected by the wave.

Effects: Anything weighing less than 50 pounds is automatically thrown away about 30ft. Anything weighing 51-300 pounds is pushed back about 10ft(and character have a 1-60% chance of being knocked off their feet). Anything more than 301 pounds isn't pushed, but may be knocked over(1-35% chance).

2. Reduced to 50% of total SDC, and when reduced to 25% of total SDC-

Damage: 3D6 to anything affected by the wave.

Effects: Anything under 100lbs is immediately tossed 35ft away. Anything weighing between 101-450 pounds is pushed back 20ft and characters have a 1-55% chance of being knocked off their feet. Anything between 451-600 pounds is only pushed back a couple feet and characters have a 1-30% chance of being knocked off their feet.

3. Loss of all SDC-

Damage: 5D6 to everything affected by the wave.

Effects: Anything weighing under 1000lbs is pushed back 40ft, violently. Any characters in that weight class are automatically knocked off their feet. Vehicles under that weight are rolled over. Anything over that weight, but under a ton, is pushed back only ten feet. Characters over 1000 pounds have a 1-50% chance of being knocked off their feet.

Note: Getting knocked off your feet means you lose initiative and 2 actions in that melee round.