Expanding Field
Expanding field [Major] by Iczer
'Move back people...I said MOVE BACK"
The character can project a force field over himself that quickly expands outwards to create a dome, slamming people backwards and shoving things aside.
1) Force field: Originally a skin tight force field, the character can maintain it as such for as long as he can concentrate to maintain it (one action per melee round). The skin tight version otherwise does not inhibit movement, and has an AR of 9 (natural: attacks under this do no damage to the force field) and an SDC equal to the character's ME+PE x2 +5 per level.
2) Rapid expansion: The character is able to expand this field rapidly and with force. As an action , and while the skin tight version is active, the force field expands outward making a dome with a radius of 30 feet (Plus 5 feet per level). The rapid expansion of the dome inflicts 6D6 on each and every target, and pushes them out to it's outer radius. Targets that weight more than 600 pounds take the requisite damage but are instead staggered 2D6 feet away from the field's center. This may leave them inside the field. targets over 1000lbs take the damage but are otherwise unharmed (and will be within the field) though immobile unfixed objects may be slid or knocked over even if they exceed this weight (GMFiat. An automobile may be slid away if it is in neutral, and supermarket shelving would be knocked over.) targets that are moved in any way have a 60% chance of being knocked prone (lose one action). The character may maintain the field (see #3 below) or may immediately cancel the field, or may expend another action bringing it back to skin tight 3) Enlarged field: when expanded, the force field has triple normal SDC and an AR of 12. It is transparent but visible as a distortion in air. The character requires 4 melee actions to maintain the field (But the action to turn on the field and expand it count towards this number) It can be maintained for a number of minutes equal to the user's ME plus PE Plus another 5 minutes per level. Lost SDC recovers only when the field is skin tight or absent, and recovers at a flat rate of 1 per minute.
4) Partial expansion: The character can simply create a single bolt of force, by expanding a small portion of his field. This inflicts 4D6 out to 60 feet, with a +5 to strike. opponents stuck by this must make a check vs sense of balance or be knocked down (lose one action). While the skin tight field is active, the character can expand the field in a 90 degree or 45 degree arc, allowing him to be a little selective as to limit striking non essential targets.