Exosphere Enhancement

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Exosphere Enhancement (Major) by Stone Gargoyle

The character gains energy and strength by lingering in the exosphere of a planet. For the sake of this power, the Exosphere refers to the atmospheric layer between 120,000 miles (190,000 km) and 62,000 miles (100,000 km) up.

1. Flight: Space: Same as the Minor Superability (PU3 page 13 or AUGG)

2. Electrostatic Absorption: The character absorbs electrostatic and electrical energy, boosting his PS to double while in the layer and his PE number of hours after, but must remain in the layer for one minute per PS point raised. Excess attribute points then drop at a rate of one point per hour until reduced to normal unless more energy is absorbed. As a result of this, the character is resistant to Electrical Attacks (half damage) and has his PS boosted by a number of points equal to the amount of damage not taken (so an attack normally doing 18 points of damage would do 9 points of damage to the character and boost their PS by 9 points.

3. Increased Density: While in the exosphere, the character also absorbs stray molecules, gaining bonus SDC equal to his PE attribute number per minute, to a maximum SDC equal to his PE squared (PEXPE). He also gains an AR of 8, plus 1 AR per minute in the exosphere, to a maximum AR of 16. Increased SDC remains for the character's PE number of hours and then is lost at a rate of 2d4 points per hour until gone. Bonus SDC is not recovered through healing.

4. Other Abilities and Bonuses:

+1d4X10 SDC
+2d4 PE