Excitement Ray
Excitement ray [Major] by Iczer
'OOOhh I'm excited....an so is the fuel tank on this truck'
The character can fire a ray of energy that pervades a target and suffuses it with energy. This is not initiatlly harmfull, but with repeated applications it can be deadly.
1) Fire excitement ray:
Range: 500 feet +25 feet per level
Attacks: each use of the excitement ray counts as one attack per melee Bonus to strike +3 aimed +1 wild.
2) Effect on inanimate objects: Non living objects take 3d6 damage +1 d6 per level of experience, minus any AR the object may have. if this damage does not destroy the object, it is instead energised (takes no damage) an energised object glows faintly and gives off sparks (1d4 damage per level to anyone who touches an energised object). every round, the object loses 10 points of this energised damage, plus another 10 for every 100 SDC posessed by the object.
If the accumulated damage from successive attacks exceed it's remaining SDC, then the object cracks and explodes. It inflicts damage equal to 1/4 of it's SDC to everyone within 40 feet + 10 feet per level. Explosive compounds that are effected by this will also blow, adding it's damage to the mix. The object itself is shattered, but not necessarilly destroyed.
3) Effect on living target (including plants): Living beings are far less likely to explode. an energised character sheds all excess energy at the after one round. Nevertheless, while he is energised, he sheds excess energy, inflicting 1d4 damage per level to everything the character touches. It is also painful, and every time thetarget is struck by this power he must save vs pain (14+ PE bonuses count) or lose an action.
4) Other abilities: The character is resistant to heat and electricity (half from both) and is immune to the sparks given off by charged objects (but not the resulting explosions.)
The character may charge himself, inflicting +1d4 damage per level with his touches. he may retain his charge rather than diminish it by expending 1 action per level.
The character can charge small items under one pound, and hurl them to do 3d6 damage (and explode for 5 feet).