Evolver

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Original Post:

Evolver [minor] by Iczer

'Time to keep up with the times'

The character can periodically evolve into a higher state, becoming edgier and more advanced without losing him self in the process.

The character may evolve once, with an additional evolution possible every level. An 'evolutionary leap' can take the following forms:

  • Power swapping: The character can swap his powers around, as long as they bear at least a superficial resemblance to his prior powers.
  • The character gains 2 PB every time he evolves, and one MA.
  • The character may alter his appearance slightly every time he evolves.
  • The character can add or subtract a mutation, even if he is not a mutant.
  • The character gains a new minor power at levels 6 and 12.
  • Every time he evolves, he may reconfigure his HP (re roll, and keep the new roll if higher) This reconfiguring heals him of all wounds.
  • If the character dies while he has an evolution left in him, he may make a save vs coma/death upon his demise. If successful (needs to roll 50% or higher) he evolves, coming back from the dead.
  • May change alignment and personality when he evolves.
  • Gains +1d6 HP every time he evolves.

Rewrite:

Evolver [minor] by Iczer

'Time to keep up with the times'

The character can periodically evolve into a higher state, becoming edgier and more advanced without losing him self in the process.

The character may evolve once, with an additional evolution possible every level.

An 'evolutionary leap' can take the following forms:

  • Power swapping: The character can swap his powers around, as long as they bear at least a superficial resemblance to his prior powers.
  • The character gains 1 PB or 1 MA every time he evolves.
  • The character may alter his appearance slightly every time he evolves.
  • The character can add or subtract a mutation, even if he is not a mutant.
  • Every time he evolves, he may reconfigure his HP (reroll, and keep the new roll if higher). This reconfiguring heals him of all wounds.
  • If the character dies while he has an evolution left in him, he may make a save vs coma/death upon his demise. If successful (needs to roll 50% or higher) he evolves, coming back from the dead with fresh HP after 1D4 Hours.
  • May change alignment and personality when he evolves.
  • Gains a d6HP every time he evolves.

The power only covers 3 angles

1) Extra attributes: At 1PB or MA per level now, It's fairly innocuous.

2) The shapechanging aspect is considerably minor. A minor appearance alteration every level -Usable once- hardly impacts on the power at all.

3) The survivability issue. 1D6 HP every level isn't very threatening compared with, say, Extraordinary PE which grants on average 100 SDC as well as 1d4 extra HP per level as well as a boost to PE. The ability to reconfigure HP every time is useful, but really isn't going to be useful more than 25% of the time. The ability to possibly come back from the dead has a 50% fail rate (modified by high coma/death chance of course)

On top of all of it, the character is quite likely not to use one or two evolutions, just so he has the chance to come back.

The inspiration for the power is (embarrassing enough) good old Dr Who, BTW.