Evolved Armour
Evolved armour [Minor] by Iczer
‘It hurts now, but I’ll get over it’
The character gains body armour by responding to pain and injury. The character has an AR of 4, and appears perfectly normal. Every hit he takes increases his AR by 1 and lowers his PB by 1 as he becomes more ‘armoured’. When his AR reaches 11, his body armour has grown sufficiently that he inflicts an extra 3 damage in hand to hand attacks from body spikes and projections. His AR stops growing at 16. Every AR point gained also increases his weight by 10lbs.
The character’s AR starts dropping after one minute without being struck by any significant force, and lowers at a rate of 1 point every minute thereafter. It is important to note that each hit increases his AR, whether or not it bounces off AR or not.