Evolution/Devolution

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Evolution/Devolution by Iczer

The character is able to go through various stages of evolution and devolution, churning his body up and down the evolutionary scale. Every level, he is able to gain access to one extra level of evolution or devolution, starting at level one. (EG: Parker, a third level mutant with this power, has chosen to have access to the next three evolved states of man. Savage, with the same power, chooses to have access to the three lower states, while Middian chooses one devolved step, and two evolved steps.)

Devolve 6: Protoplasm: Just Jelly at this stage. Half damage from physical attacks, +20 SDC –4 IQ and MA, acidic spit does 3d6 damage (1d6 more for 3 rounds), may squeeze himself into openings as narrow as ¼ inch across, heals at 5 times normal rate. Climb is a flat 88%, other skills are –30% with poor hands. 360 degree “vision” and can see into UV and IR ranges. Does not take criticals from physical assaults. Halve speed may stretch up to 15 feet and take crude human forms.

Devolve 5: Fish: Gills. 5 times speed U/W, one half speed on land as he drags himself on his hands. No legs anymore (Biped: none) +6 PS, +6PE +30 SDC +2 initiative and dodge U/W can hold breath on land for 2d6+PE minutes. –4 IQ ME and MA. +2 PP. Bite does 2d6. +1 attack U/W

Devolve 4: Amphibian: +5 PS and PE. Animal Powers of Hold breath and a leaping power of choice. Can swim at 95% and climb at 70%. –4 IQ -2 ME -4 MA. +25SDC heals at double normal rate while in a swampy, muddy environment. Will regrow limbs in 7 days. Swims at 2 times land spd.

Devolve 3: Saurion: Gains AR 8 +2 PP, claws doing 2d6 bite doing 3d6, +10 Spd, leaps 8 x 15 feet, +30 SDC +4 PS +4 PE -4 IQ –4 MA PB is halved. Has the animal powers of Quickrun, has a tail now that may strike for 2d6. Naturally has swim at 60%, climb at 70% and prowl at 70%. Mental skills are at –15% now, and the hands are unsuited for fine work.

Devolve 2: Apeman: Gain +8 PS (Ext) +6 PE -4 IQ – 4 MA –2 ME -8PB +30 SDC. Has gained the equivalent of biped: Partial. Has +10% to all physical skills, and –10% to all others. Bite now inflicts 2d6 damage. May now track by smell at 30% +5% per level. (+15% with a blood scent)

Devolve 1: Caveman: Gain +6 PS +4 PE -2 IQ –2 ME –2 MA -4 PB +10 SDC. Higher, non physical skills lose 10%. +1initiative and +3 damage. Base state: standard human. Add 15 SDC.

Evolve 1: High human: +2 IQ ME MA and PB. Character is disease resistant (+6 to save) and toxin resistant (+3 to save) ages slowly (if already old, reduce age by 20 years). +2 PP +5 SDC

Evolve 2: Elven: +4 IQ ME MA and PB add 10 SDC. +4PP. Immune to disease, immune to age, resistant to toxins (+4 to save) PE and PS are reduced by 2. +10% to skills requiring a light touch +10% to purely mental skills. Acute senses add +2 to all perception checks.

Evolve 3: Brainiac: Subtle features, with the exception of the bulging head with brain lobes apparent through the skull. +10 IQ +6 ME + 2 MA, +4 PP halve PB -6PS and PE SDC is –30. Has 3 sensitive powers from the psionics list and an ISP of Mex2 +3d6 per level. –15% to physical skills +10% to purely mental skills

Evolve 4: Grey: Short, large eyes, large head. +8 IQ +6 ME and MA +2 PP. PB is a mere 2d6. +20% to purely mental skills. Has the animal powers of telepathic transmission and telepathic reception. Halve PS and PE and SDC. Immune to age, and conventional diseases.

Evolve 5: Human Brain: Large brain, floating in a force field like state. Has the mutant powers of ectoplasmic limbs, and ectoplasmic walk, telepathic reception and transmission. PP is +6 PS and PE are halved and SDC is zero, replaced with a force field of 50 +1d6 per level, regenerating at 1d6 every 10 minutes. Immune to conventional toxins and diseases and +4 to save vs Psi. +10 IQ ME and MA.

Evolve 6: Energy state: Luminescent to 6 feet, vague humanoid shape.

Natural flight at 75 MPH. Half damage from conventional, physical assaults, does not eat breathe or sleep. +4PP +15 SDC flight in space is limited to Factor 1 per level heals 2d6 every 10 minutes. +6 to IQ ME and MA.