Everywhere
Everywhere: [Major] by Iczer
'Your guys? your guys are about to take a nap.'
The character has a limited form of teleport, combined with a type of superspeed. when this power is activated he can blitz around in an area with a radius equal to his PP score (+1 per level). The character can cross appropriate space, but cannot move through barriers he could not fit through (but note, he can cross Over any barrier that is less than half his normal radius high).
To others, the character appears to be flickering in and out, appearing randomly in open spaces only to flit away again. When using this power, he may perform the following manoevres.
1) Fists everywhere: The character can, by expending a single action, make a single melee attack on one target within range per level of experience. becuase the character makes these attacks coming from odd angles, the target has -2 to any regular defence (though danger sense and radar/sonar type pwers will allow the character to defend as usual) at the end of the character's action he may stop at any point within his range.
2) Defensive Auto dodge: The character can blow 3 actions for the round to concentrate on defence. For the rest of melee rund he must stay within his area of effect, but during this round opponents are -4 to strike him, and he may make an auto dodge (at +2) against any and all attacks.
3) Pummell foe: The character may simply blink in and out around a single foe, slamming him with as many attacks and attack combinations as he can muster. while concentrating on a single foe, the character enjoys +2 attacks per melee and can launch them (in part or in full) as a single action.
4) Many hands make light work: The sheer speed and mobility posessed by the character allows him to perform normal, routine tasks, within his area of effect in about 3 times normal rate. time required to consider or plan his actions (such as a jigsaw puzzle) is not enhanced in this manner)
5) Other bonuses: +10+2D4 to Spd. +2 PP. +2 initiative. +3 to roll with punch/fall/impact.
6) Drawbacks: While the character's reflexes are geared towards hitting and aiming melee attacks, any attack out to range suffers grevoius penaltis. Any ranged attacks made while using this power is at -8 to strike and is considered wild.