Everyman

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Everyman by Iczer

"This is a good community, a law abiding community, and as their spokesperson, I'm telling you to leave before we have to lay the smack down on your candy ass"

The character gains a kind of empathic feedback from large crowds, subtly sending and recieving impression that both fuel and educate him.

1) The roar of the crowd: The character feels uplifted and invigorated when crowds of people marvel and cheer for him. Whenever he has a genuine cheer squad of at least a dozen people, he gains a temporary 25 SDC, +2 PS and +4PE. IF the crowd numbers at least 100, then he gains an additional 50 SDC, +2PS +2PE +5 Spd and +2 initiative. If the crowd is measured in the thousands or more, he gains +15% to all skills, +10Spd +6 Initiative, a further +4 to PS and PE. To benefit from this, the crowd must be genuinely feeling for the character. A paid and orchestrated cheer squad does nothing, and frightened, helpless people are also unable to assist. The cheering must be vocalised or actualised in some manner to work. simple good intentions are not enough.

2) Feedback: The character automatically feels the mood and anxieties of any crowd. A crowd constitutes 12 or more people. He feels the most common and pervasive of the emotions running through the crowd at any time, and he can gauge when things are about to turn sour (usually has 30-60 seconds warning). More importantly, he gains personality traits and habits common to the whole group, including mannersims, body language and accent. His reflexes and thought patterns adjust to match as well. The character gains +15% to any skill posessed by the group as a whole, or gains the skill at his normal level (whichever is highest). (IE: if amidst a group of Bikers, the character gains an instinctive motorcycle skill, as well as a knowledge of their favourite watering hole (and to call the bartender 'lefty'))

3) Subtle feel: even if the character is alone, he knows the generall feelings and concerns of any neighbourhood he is in, although not as strongly as if he had the emotions of a crowd to bolster him.

4) Other bonuses: Gains +15% to impersonation/disguise when trying to adopt a persona that 'fits in'. Gains +4 to MA Gains a +15% to public speaking, or any musical skills when performing in front of a crowd The character can also calm a crowd, or stir up public awareness, or even start them rioting, by playing to thier ammased fears and concerns (or likes)