Ethereal Tail

From The Black Vault
Jump to navigationJump to search

Ethereal Tail (minor) by Senator Cybus

The super being can transform his legs and lower body into a flexible cone of wispy, translucent energy, much like that of the popular depiction of a ghost or genie. The hero can then glide around with a speed and dexterity beyond clumsy organic legs, the tail anchoring him firmly to any given surface, despite seeming to be completely insubstantial. Transforming the lower body uses up one full melee round (as does reverting to normal), but confers the following bonuses:

  • Speed: 15 mph (24 km) plus 5 mph (8 km) per level of experience. The super being can traverse land and water with equal ease.
  • The character can extend the tail to increase his height: maximum increase is 10 feet (3 m) plus 1 foot (0.3 m) per level of experience. Fully extending or contracting the tail uses up one attack/action.
  • Falls cause 10% of normal damage: the hero will always land on his ’feet’.
  • +15% to Prowl skill, or a base skill of 25% if not already known. The character doesn’t leave footprints (or a tail print) and is effectively weightless (will not trigger any pressure plates, pit traps, creaky floorboards, etc).
  • The character never falls or slips, no matter how rough or unstable the surface. He cannot be tripped or thrown and is immune to the effects of the minor power of Knock Back Attack and the Shockwave Stomp sub-ability of Power Stomp.
  • If an opponent is exerting sustained force against the super being, he can be pushed or dragged around, but only if that opponent has at least Superhuman Strength and a P.S. score greater than the character's own. The super being can allow allies to move/lift him at any time.
  • 1D4+1 P.P.
  • +2 to automatic dodge; can dodge an attack without using up a melee action.
  • Most attacks directed at the tail will simply pass straight through; only attacks that can injure astral beings/forms can damage it.
  • The super being does not fatigue while the tail is active.