Eternal
Eternal (Major) by Stone Gargoyle
"Wow, it seems like I been here forever."
The hero generates a kind of bio-electrical energy field which absorbs shock, prevents bleeding, filters oxygen, and puts his body into a kind of waking stasis. Put simply, the hero does not suffer the effects of aging (good or bad), becoming permanently stuck at the emotional and physical age when the power manifested itself.
1. Imperviousness: The hero is impervious to cold and freezing, and heat and fire, and has a Natural AR of 12, plus 1 at levels 4, 7, 11 and 15. The field also makes the hero impervious to the pressure of deep ocean depths and the vacuum of space. This also prevents the hero from suffering the effects of blunt force trauma, allowing him to fall from great heights or and take physical attacks and take only 1/4 damage.
2. Self-Contained: The hero's energy seals the body, preventing bleeding, so the hero will not take any additional damage to Hit Points or SDC due to blood loss. This allows severed limbs to remain in place, held by the hero's energy field, while the limb heals back into place. The hero does not possess any great healing powers, however, and only heals at twice normal rate.
The drawback of this is that the hero cannot be operated on by normal means and takes twice the normal amount of time to recover from infection, poison or harmful toxins, and fatigues at twice normal rate since his body does not sweat and can hold in harmful toxins released by sweating.
3. Filtration: The hero can breathe underwater or in potentially toxic environments since his energy field filters out harmful gases and collects oxygen for him to breathe. As long as there is at least 2% oxygen, the character can breathe normally.
4.Immortality: The hero is immune to the harmful effects of gravity on the body, allowing him to resist aging. The harmful effects of the sun are also blocked. The down side of this is that the energy also prevents growth of the body (does not gain any bonuses from physical skills) and will remain the apparent age he was when the power became active. The hero is also -4 to save vs. Horror Factor, Insanity and magic.
The hero cannot be killed, so sustaining excessive damage to Hit Points and SDC will put the hero into a healing coma until he can heal the damage. Recovering from 0 to negative Hit Points takes a long time, and all Hit Points must be restored first before any SDc is repaired. Since the hero will appear for all intents and purposes to be dead, care should be taken to prevent entombment or burial of his body resulting in imprisonment.
- Bonuses: +10% to save vs. Coma/Death, +1d4 PE
5. Other Abilities and Bonuses:
- +2d6 Hit Points
- +2d6 SDC