Escapist

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Escapist [minor] by Iczer

'I can get us out of here'

The character is a master of escapism, viewing obstacles and barriers as merely complex puzzles to solve. The character enjoys a natural escape artist skill of 75% +4% per level. he likewise enjoys a +25% to pick locks, safe cracking and detect ambush.
More to the point, the character does not need tools to perform these exceptional skills. He extends a field of telekinetic-like force that manipulates objects, even through 6 inches of steel (+2 inches per level) allowing the character to unlock cuffs on his feet, untie ropes around his legs and fiddle with locks on the other side of a wall. these manipulations add +4 to escape grapples and holds.
On a broader scale, the character has a kind of environmental sense when it comes to larger prisons. In his minds eye he perceives guard routes and camera sweeps and has an intuitive feel for alarms and weak points in security. He enjoys a bonus of +25% to prowl when evading electronic security and +25% to surveillance systems when avoiding them. Electronically triggered traps are -4 to target this character (or conversely he has +4 to dodge them).