Escape Clause
Escape clause [Minor] by Iczer
'I do this to live again'
The character can self destruct his own body. Willing this requires being conscious and having at least a melee round to prepare (the character can abort it early though, starting it each melee round and ending it before the time is up) but does not consume concenration nor actions.
When he wills it he takes 60 damage, directly to HP. If this does not kill him, then the effect ends (and the character is likely in a world of pain). If he still has positive HP remaining, he will be conscious and can keep trying (make a saving throw vs pain to try this twice in a row 14+ required ME bonuses apply).
The damage occurs as a deep energetic reaction in his cells that explodes outwards. He inflicts 5D6 damage to anyone within 5 feet, 1D4x10+10 damage to anything actually holding on to him.
Of course there is an upside. If the character dies by his own hand in this way, he will recover. Within 4D6 miles of the place of his destruction he will begin to reform, taking 6 weeks per level to do so. It will be somewhere relatively safe with access to heat, bright light, electricity or other strong forms of energy the cocoon can absorb.
At duration's end he emerges from the cocoon. All physical statistics are refigured, without benefit of physical skills (the body is brand new). The character may literally be a new man. He retains his powers side effects and any mutations (though a particularly mean GM may require them to be refigured).