Environmental Attunement

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Environmental attunement: [Major] by Iczer

'ISn't this much nicer than the city?'

The character has a limited ability to alter his physical structure. Much like copy physical structure, the character attunes to the environment, rather than a specific touched object. By concentrating on attuning himself to his local surroundings, (Two actions) the character can alter his form based on his environment.

Wilderness: Including any natural forested. The character develops a body made of wood. He gains 60 SDC and an AR of 12 as well as +4 pS and PE (both extraordinary). He gains a +20% bonus to prowl in these environments due to natural colouration. animals will consider the character to be odd and unnatural, but not out of place.

Desert: The character develops a silicate type body with the texture and appearance of the local sand. He gains 20 SDC, and his silicate body has an AR of 14. In addition the charactre is immune to all natural levels of heat and cold, and takes half damage from fire. the character is, in addition, immune to blight glare. his weight increases by 60% while in this form, and his PS jumps by 6.

Rocky/mountainous: The character develops slate like skin and bones. AR 16 SDC +120 and half damage from blunt impacts from wooden objects or fists. He loses 4 PP and ahlves his Spd in this form but gains a +20% to climb (and has a grip like a mountain goat). +12 PS

Airborne: The character halves his current SDC and lowers PS by 10, while his PP rises by 10. he gains the ability of flight: glide while so transformed. his body slims down and flattens out in response to more than 5 or so seconds of falling (triggered by fear or trauma)

Aquatic: The character becomes amorphous but retains a humanoid shape, while his body's liquid count rises. In this form he takes half damage form all kinetic sources, he gains 30 SDC and a swim speed equal to 3 times his PS score. he can withstand depths down to 2 miles before pressure threatens to burst him and is immune to the bends.

Ice: the character becomes a creature of ice and snow. He becomes impervious to cold and gains +4 PS +60 SDC with an AR of 12

Other bonuses:

The character exact appearance changes with each transformation, to resemble the local environment. he blends in well with any environment he has attuned to, gaining +20% to prowl in the selected environment.
The character has no affinity for cities or urban environments. the presenec of any freestanding concrete, masonry, manufactured or processed metals in quantities greater than the character's own body weight within 120 feet prevents this ability from functioning. However, onec attuned the character is free to simply walk into the new area. duration is near indefinate (ends if the character passes out or falls asleep)
The character automatically adjusts to alien environments though, imeadiately adjusting to pressure, temperature and toxicity of environment in any place not exposed to the void of space (So can be comfortable on venus, but not the moon)