Entropy Manipulation
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Entropy manipulation by Iczer
The character is able to manipulate entropic forces upwards or downwards as desired. Entropy, is the natural tendency for all things to disperse outwards. By reducing entropy, things become more efficient. By increasing entropy, more inefficient.
- Chaos/order by concentrating, the character can allow increased order or disorder to occur to an item. This change lasts for one month per level, and increases or decreases efficiency and wear and tear by a factor of 10. when applied to machines they break down 10 times as often (or 1/10th as often) and when applied to food it rots at 10 times normal rate (or 1/10th). Living creatures are immune to this effect.
- Entropic shield: this shield increases subtle forces that influence ranged attacks, such as air speed, sweat, flinch etc. ranged attacks suffer a –4 to strike the character. Furthermore, energy attacks have a greater likelihood of dispersal, and inflict half damage to anyone within 20 feet of the character. This ability is ineffective against melee attacks except from energy melee weapons.
- Chaotic assault: this assault works well on living things and sensitive electronics. These items suffer an immediate 5d6 damage if they fail a saving throw (PE) 14 and lose one attack and initiative from the shock. Machines or vehicles that rely on any amount of precision have a 25% chance of suffering an immediate failure, depending on the machine.
- Charmed life: micro sized entropic forces are affecting the character every moment. Radiation that ages the characters skin is deflected, hurled debris just happens to fly around the character etc. In short he has a charmed life. +2 dodge, +2 roll +2 to save vs disease and poison. He will live twice as long, +2 PB. When rolling for random injuries, or other random misfortunes, the character may roll 3 times and take their preferred option. He is also very lucky. Any odds he can affect while he is in the presence of randomness (like card shuffling, but not a television lottery) he enjoys 10 times the normal chance of success.