Entropic Cascade

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Entropic Cascade (Major) by Iczer, also called Quantum Cascade

"Now what were the chances of THAT happening? Twice."

The character has the ability to manipulate subtle entropic forces surrounding people, like an attack cloud, or a type of curse.

1) Negative energy cloud: The character can affect an area 30 feet across (+5 feet per level), up to 60 feet away (+10 feet per level). Despite it's name, this cloud is invisible (except to those that can sense entropic forces, death energy or can see the invisible) and unaffected by wind or environmental conditions. The cloud has the simple ability to multiply and worsen elements that already hinder progress. It takes 2 actions to form such a cloud, and it's specific effects are described in section 3 below. The cloud lasts for 3 minutes per level.

2) Curse of Havoc: Instead of affecting an area, the character can simply attempt to infect a target within 60 feet (+10 feet per level). any target so affected remains afflicted with the problems listed below in section 3 for a duration of 5 minutes per level. An individual may attempt to save if he is targeted directly (14+ ME bonuses count), but if an item held or controlled by that character is affected then no save is possible. Curse of Havoc takes 2 actions to complete.

3) Effects of Entropic Cascade: Firstly, skill performance drops by 3% per level while afflicted, and combat bonuses drop by 1 for every 3 levels of the character. These penalties come about by subtle alterations in a person's environment (floor loses traction, guns more prone to jamming etc..). Secondly, the effects of Luck enhancing powers (such as Karmic power) are negated. Thirdly victims of this power cannot simply fail at a skill check or combat roll. They fail spectacularly. Every time they fail a roll for any reason, then they must save vs entropic cascade (14+ ME bonuses apply) or suffer a disastrous effect. Roll 1d20.

1-6 Take 2d6 Damage and be stunned for 1d4 rounds
7-12 Take 4d6 Damage
13-17 Knocked down (Lose an action and initiative)
18-19 Knocked down and back 3d6 feet (Lose 2 actions and initiative)
20 Power or piece of equipment ceases to function (Powers for 1d4 rounds, equipment until fixed)

4) Other benefits:

The character is immune to his own power. He can immunize others from his own power by concentrating (loses one action per round).
Character has his own little parcel of luck, gaining +2 to roll and +1 to initiative