Ento Evolution
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See also EntoMorph, which this appears to be a later version of.
Ento evolution: [Minor] by Iczer
'I thought you goons said he had a dainty pair of wings. You didn't mention he had body armour as well'
The character posesses the ability to obtain the traits of certain insects, one at a time, gaining access to more traits as he advances in level.
At each level of experience, he gains access to a new mutation, expanding his repetoire. He may only manifest one mutation at once, and changing from one to another requires 2 actions of concentration.
- Winged flight: the character can putter around on dainty wings at 30 Mph. in flight he enjoys +2 to dodge. Taken a second time, the wings allow flight at 60 Mph and adds another +2 to initiative while in the air.
- Body armour: the character grows chitin plates over his body providing him with an AR of 12 (natural) and an sdc boost (temporary) of 4d6. taken a second time, the AR becomes 14 and the SDC boost increases by +10
- Wall crawling: while not true adhesion, the character gains the climb skill at +30%. One climb check allows him to move a number of feet equal to his PS plus his Spd. all penalties normally associated with climbing are halved
- Natural weapons: From bull ant mandibles, to nasty claws, the character can inflict 2d6 damage with natural weapons, as well as parry other wepons with his bare arms. Taken a second time, and these weapons enjoy increased accuracy, +2 to strike parry and damage with his natural weapons
- Enhanced reflexes: The character's body twists to give him lightning quick reflexes. add +4 to PP adn SPD while this mutation is active and the character can leap and up to his PP in feet with a standing start (twice as far with at least 20 feet of run). Taken a second time, he gains +2 initiative and an extra attack per melee round
- Insect eyes: While going 'bug eyed' the character gains polarised vision, as well as clear UV vision. his wide angle of sight grants him near immunity to sneak attacks, as well as +2 to initiative
- Insect strength: Gains +6 to PS and 10 (temporary) SDC. Taken twice it grants another 4PS and treats it as Extraordinary. Taken a third time he also gains +25 SDC (Temporary)
- Venom: Character gains a small weapon, be it stinger or bite. inflicting 1d6 damage is pretty trvial, but it comes with a lethal venom which inflicts 2d6 damage unless a save vs poison is made. Taken twice, the venom is especially lethal inflicting 4d6 damage. taken a third time and it reduces a person's save vs poison by 4.