Enhanced Leverage Field
Enhanced leverage field [Major] by Iczer, from an idea by Whiz Kid
'Here's looking at you (whizz)Kid'
The character has an inhuman ability to apply grip and leverage even where laws of physics or even basic biology would otherwise deny it. The power combines aspects of immovability and adhesion as well as a few other bonuses.
1) Immovable: The character remains attached to the ground unless shoved with excessive force. If a situation would call for a knockdown, a trip or a throw, the character may resist as long as his PS or PP is greater than that of the attacker. at any rate he enjoys a sense of balance of 65% +5% per level Or +5 to kae balance checks.
2) Adhesive grip: The character's grip is such that he can hold on where others fail. he gains a +10% to climb checks, and can climb at one third his normal running pace. he cannot be disarmed if either his PP or PS attributes exceeds the PP of an attacker. likewise he does not randomly drop things he does not want to (he can of course spill things) f attempting to hold a person he has a +6 to all opposed attribute checks to resist letting go. his does not apply to any initial grabs, just subsequent checks to resist someone escaping.
3) Enhanced leverage: The character extends his grip to an entire object when he grasps it, as if by covering it with a type of kinetic field. he may lift objects with one hand, as if he was putting his whole body into it. likewise he may lift an entire car (if he can lift an entire car that is) by its fender. the character is no stronger than usual, but is able to concentrate his efforts, very efficiently. As long as he has a hold of part of an object, he has a hold on all of it. in combat he enjoys +2 to disarms trips and throws using this effect.
4) Other Bonuses: The character also controls his own actions, making him a natural athlete. He gains a +20% to all physical skills. Between superb grip and his ability to concentrate his strength where he needs it, he is able to maximize his physical traits. Add +10 to SDC +2 to PS and +2D4 to Spd.