Enhanced Energy Expulsion: Light

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Enhanced Energy Expulsion: Light (Major) by Stone Gargoyle

"All I need is a little focus."

The character can shoot light beams from his hands which can be amplified by the use of crystal formations on his knuckles.

1. Energy Expulsion: Light: Same as the minor superability but slightly modified. This is the ability to shoot laser beams from the character's knuckles. With practice, the character can regulate the amount of damage in increments of 1d6.
The character can also radiate light from his knuckles like a human light bulb. Equal to about 100 watts, plus 25 watts per level of experience. Even at first level he can radiate enough light to light up a 20X20 foot (6X6 m) room.

Range: 600 feet (183 m)
Damage: 2d6 + 1d6 per each level of experience, or blinding flash; the victim (as many as five grouped closely together) are momentarily blinded (-8 on all combat rolls) for one melee round. The blinding flash if only effective at close range: 10 feet (3m)
Special: Same as Energy Expulsion: Energy.
Duration: Instant
Attacks Per Melee: Each energy blast counts as one melee atack/action; dual, simultaneous divides blasts also count as ne melee attack/action.
Bonuses: +3 to strike on an aimed shot. +1 if shooting wild. Furthermore, the character is resistant to radiation (half damage).

2. Crystal Knuckles: The character also has crystal formations on his knuckles resembling brass knuckles which add +1d6 damage to his punches. He can charge the knuckles for energy damage added to his strikes of +2d6 (total bonus to strike would then be +3d6). He can also add +100 feet and +2d6 damage to his ranged energy attacks listed above by focusing on activating the crystal knuckles. The crystal knuckles each have 20 SDC (total of 40 for both hands). He can also use the knuckles to parry melee weapons and light/laser attacks without injury (do not subtract damage from the knuckles if an ordinary parry, only if the attack is specifically out to hit and damage the knuckles. If destroyed, the knuckles take an hour to regenerate before they are usable again.