Enhance Super Abilities/Powers

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Enhance Super Abilities/Powers (Major) by Senator Cybus

The character with this ability can augment the super powers of others, potentially turning even weak and inexperienced super beings into unstoppable powerhouses!
This strange form of bio-manipulation only affects super powers; it cannot be used to enhance psionic powers, magic, robotics, cybernetic implants or learned skills. The character can choose to either blanket an entire area with Enhance Super Abilities, augmenting the powers of everyone present, or to target a single individual at a greater range and for greater effect.
If the ability is used to affect an area, the super powers of any beings within range will function as if they were one experience level higher than normal. For example, a first level mutant with Extraordinary Speed and Energy Expulsion: Fire would operate as a second level character, and be able to run 20 mph (32 kph) faster and produce fire blasts that cause an extra 1D6 damage.
If focused on just one being, the character can boost that individual’s powers even further: the hero may grant the target an effective increase in levels equal to his own level of experience. For example, if the super being was at the fifth level of experience, his target’s powers would be boosted by five levels - if the target was a first level mutant, their powers would then function as if they were a sixth level character. Yes, this means that if the hero and his target are sufficiently experienced, he can boost their powers beyond fifteenth level…

Range: A blanket area enhancement affects a radius of 10 feet (3 m) per level of experience, centered on the super being. When targeting a specific individual, range is 50 feet (15 m) plus 10 feet (3 m) per level of experience.
Damage: None.
Duration: Indefinite. As long as the super being remains conscious and focused on maintaining the effect.
Attacks Per Melee: Activating the power uses up one melee attack/action. Sustaining the effect requires intense concentration: this means that the character can only perform two other actions/attacks per melee round and skill performance suffers a penalty of -25%.
If in tremendous pain, or forced to concentrate on something else (like an all-out attack), the hero’s concentration will fail and the power will cease to function.
Bonuses: The super being is immune to the power of Negate Super Abilities/Powers. If focused on an area or individual affected by that power, Enhance Super Abilities/Powers instantly cancels it out.
Limitations:
If used as an area effect, the super being cannot pick and choose who is enhanced - everybody within range gets a power boost.
While the hero may use this power to block the effects of Negate Super Abilities, that power can be used to block the effects of Enhance Super Abilities, creating a stalemate.
The character is immune to Enhance Super Abilities, and so cannot boost his own powers or be augmented by others.