Enfeeble

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Enfeeble [Major] by Iczer

'Got your nose!'

The character can drain the strength and vitality from a target.
The character need merely identify a target within 60 feet and expend 2 actions. the target must make a saving throw (14+ PE bonuses apply) or immediately lose 6 PS, half any natural AR and 1D4x10+10 SDC. Any strength lost also affects the PS category down by one. Targets who fail the saving throw are stunned when it occurs (minus one action for the round, and lose initiative) The damage and other conditions revert to normal in 1D4 melee rounds (plus one round at levels 3,6,9,12 and 15).
The character can, optionally, amp up his power. when he does so the target's saving throw is penalized by -4 and the duration extends to minutes rather than melee's. PS and SDC losses are doubled and the stunning affects the target for the melee round. the price for this massive drain is that the character loses a little of himself as well. The character suffers a loss of 3PS and 20SDC when he does this, though they return when the target's do.

Other abilities:

Normal hand to hand strikes carry a portion of this power, and the character adds +1D6 to damage when striking a living, organic target.
If the character has drained any living being in the last 24 hours, he heals at 4 times normal rate for that day.