Energy To Matter Conversion

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Energy to matter conversion [Major] by Iczer

'Yes. I do have underwear spun from sunlight. thank you for noticing. give me back my pants now.'

The character can take ambient energy and transform it into matter. this allows the following special effects.

1) Create object: By reaching into the energy, the character can form solid objects spun from that energy. The objects are simple, in that they lack complex electronics and chemicals, but may contain moving parts and even gears. the characters ability to perform delicate craftmanship with this power is equal to 60% +4% per level, or his score in a relevant craft like skill (such as carpentry). The object has as much SDC as capable of being inflicted by the energy source, and an AR equal to 8 +1 per level. The object can be no bigger than the character himself, but can be made over numerous rounds if the energy source is continuous (such as a continuing current or bonfire). In this fashion, a character can turn the flames from a bonfire into a sword (albeit a rather fragile sword), or take live voltage and spin it into rope. Ambient light can even be slowly woven into very light fabric.

2) Dissipate and handle energy: The character can cause incoming energy attacks or energy sources to dissipate into nothingness. By simply parrying the incoming attack or energy source (takes one action), the character can reduce the energy source's damage by 3d6 +1d6 per level of experience. The character has a +2 to parry attacks in this manner. the energy is dissolved into water or soft particles of matter that spread and diffuse. Under controlled conditions, the character can use this to simply grab a chunk of energy and place it elsewhere. He could, for example, grab a chunk of a local fire, pick it up as a glowing cube, and then place it on a local woodpile and then let the glowing cube turn back into energy (fire/heat). Energy made solid in this fashion remains so until the character ceases concentrating on it.

3) Other bonuses: Aside from the character never being without small tools as long as he has an energy source, the character is resistant to energy (half damage - but takes no damage if carefully creating objects)