Energy Tendrils

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Energy tendrils [Minor] by Iczer

'Whoa...do you need a hand?'

The character can create a small energy structure, about the size of a grapefruit, that is nothing but a mass of tendrils. he may initially create it in his hand, forming a glove out of it, but at later levels may send it out to run 'errands'.

Bonuses: When wearing the tendril glove, the charactre has +15% to all tasks requiring intense hand/eye coordination including picking locks, delicate electronics or even surgery> as a weapon, the tendrils as a group can inflict 3d4 damage, though it is not designed to parry weapons (it has HP equal to the users ME). At 3rd level it may be sent on errands. the character can detach it and send it up to 50 feet away. though blind, it has an enhanced sense of touch, and it relays this touch sense to the character over the controlling distance. If it is within Line of sight to the character it can be directed in combat, but on its own it inflicts a mere 1d4 damage, has no combat bonuses excpet +10 to dodge and a SPD of 12, and each action it takes counts as an action by the character. the character can dismiss it at any time. but if destroyed it takes a full 5 minutes to reconstitute.