Energy Repulsion and Avoidance

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Energy repulsion and avoidance [minor] by Iczer

'Lightning? Heat rays? Lasers? Give me a set of knuckle dusters any day'

The character possesses a keen energy sensitive danger sense and protective fields that form in response to energy attacks.

1) Energy Autododge: The character has an auto dodge of +6 against energy attacks. This includes attacks that are from surprise or from ambush.

2) Energy sense: When within 30 +10 feet per level feet of a superhuman who possesses superpowers, he becomes aware of any energy style powers the target possesses, as well as the type and average damage thy can do.

3) Block energy: As an action, the character can block energy attacks that pass within 20 feet of him. he causes the energy to dissipate and bend away. He can disperse 3d6 damage as a parry action or 2d4x10 for the whole melee round round. Damage in excess of this makes it through to its intended target (but the damage is halved) roll when the parry is declared. Due to the character's superhuman awareness the parry is automatically successful. The character can choose to let some attacks slip through (especially if they are not aimed at him). If the character opts for a whole round protection, he must have 3 actions remaining for the round. During an all round parry, the character has only one attack available and he may not budge from his spot.