Energy Mutant
Energy Mutant: [major] by Iczer
'Ahhh...dammit! the coffee burnt me and now I'm a freaking reptile again'
The character's response to exposure to energy is to rapidly metabolise the energy into biological mutation.
On the plus side, the character takes half damage from all forms of energy. Every time the character has absorbed 15 points of energy damage, he rolls on the following chart.
- 1-20% Heal 6D6 SDC/HP but lose 2D4 PB
- 21-75% Roll for random mutation
- 76-85% Gain the Minor power Giant (1st level)
- 86-90% Roll on alien physiological modifiers chart for new body type (no SDC gain)
- 91-100% Gain one random, purely physical, minor power (wings, claws, quills etc)
Changes typically last 5 minutes per level, at which point one change drops, with another one every 5 minutes after that. The player can choose which order changes dissapear. Healing remains permanent but the PB loss will recover.
Other benefits: +1d4x10 SDC +2 PE. The character is +4 to saving throws against unwanted body changes. Heals at 1HP or SDC every 20 minutes when exposed to radiant energy (high E/M fields, desert level heat or ultra bright lights; a nasty GM may choose for energy types to produce predictable results... say fire/heat usually makes the character reptilian, while electricity makes him yeti-like).