Energy Limbs
Energy Limbs [Major] by Iczer
'Joy buzzer? Why do it half arsed.'
The character can transform his limbs into structures of pure energy.
1) Offensive capabilities: The energy of his limbs cause the character to add 2D6 damage to every bare handed strike. Should he so choose, he may regulate this down to no damage if he wishes.
2) Lightning speed: The limbs are faster than normal. double the character's SPD attribute, and add +2 attacks per melee and +2 to PP.
3) Energy type: The character selects a particular type of energy when he starts with this power. he is resistant to that type of energy at all times (half damage) and his limbs take no damage from that type of energy.
4) Energy manipulations: The character can fire parts of his limbs at targets. using up his body in this way is painful draining 1SDC per use, but inflicting 4d6 damage out to a range of 50 feet (+10 feet per level) with +2 to strike. The character can also fly (as per the minor power, Flight: energy) but doing so drains 1 SDC per hour