Energy Hands
Energy hands [Minor] by Iczer
'reach out and touch someone baby'
The character can coat his hands in energy allowing him self to inflict 2d6 extra damage with his punches (and kicks by coating his feet). These white hot hands also cut through 2 points of AR (treat AR's as being 2 points lower).
In addition, the choice of energy is decided on a moment by moment basis. Kinetic force, Sonics, vibration, fire, heat, light, electricity etcetera are all available allowing the character to swap out his attacks every action (takes no actions to alter energy types). furthermore, when transformed into the appropriate energy type, the character is resistant to that type of energy (half damage) and his hands are immune. at 6th level, the character moves into the exotic energies range. at 6th level he may alos use any of the following energy types.
- Plasma: this superheated energy does an additional 2d6 damage
- Cosmic: this energy harms foes who are otherwise immune to normal damage (such as vampires and character who are otherwise invulnerable)
- Cold: apart from it's other uses, this harms characters otherwise immune to energy
- Particle beam: nasty. does half damage to invulnerable characters, and ignores 4 points of AR from any targets.
- Radiation: The hands irradiate the surroundings (refer to control radiation). targets within 30 feet are at risk of radiation poisoning.