Energy Expulsion: Time

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Energy Expulsion: Time [minor] by Iczer

"Time for you to go to Jail Monstersaurus!"

The character projects waves of Temporal particles that affect and afflict the target.

Range: 75 feet Plus 5 feet per level.
Duration: Instant. Each use of EE Time counts as a single melee attack.
Damage: 1D6 per level of experience.
Bonus to strike: +4 with an aimed shot, +1 wild.
Other effects: Each time the target is struck, he must make a saving throw or suffer additional damage equal to the Character's ME. The saving throw is 14 and the target may add any ME bonuses to resist. The target takes his initial damage from raw chronal forces (energy) but his saving throw is to resist having cells physically age and die (and as such while energy resistance protects vs initial damage), it doesn't help vs the secondary effect.