Energy Expulsion: Taser
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Energy Expulsion: Taser aka Ranged Attack: Stun (minor) by Cardiac
- This disruption blast is an electrical disturbance that short-circuits the nervous system of it's victim. It does only minor damage but has potent effects. Any kind of electrical shielding can block this attack. Saving against this attack is possible, and victims use the bonus to save vs non-lethal poison. A successful save means that the character stays conscious, but is -2 to initiative, strike, parry and dodge for 1D6 melees. A failed save renders the victim unconscious for 1D4 melees. Particularly tiny or frail creatures and children may suffer double damage and the duration for penalties are doubled. Psionic characters will have a headache that lasts 4D6 minutes per each stun blast.
- Range: 150ft maximum
- Damage: 1D4 points per three levels of experience (can be regulated).
- Special: Same as Energy Expulsion: Energy, but each target gets +3 to save vs the effects and duration is ½.
- Duration: Effects last 1D4 melees per level of experience.
- Attacks Per Melee: Each Stun Blast counts as one melee attack or action; dual simultaneous divided blasts also count as one attack.
- Bonuses: +3 to strike aimed or +1 on a wild shot. Targets are -1 to save at levels 4, 8, and 12.