Energy Expulsion: Sound
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Energy Expulsion: Sound (minor) by Stone Gargoyle, with material taken from Iczer's APS: Sound major superability.
The character can generate sound and use it for attacks.
1) Sonic attacks: The character has access to three sonic type attacks which he can radiate from his body.
- A screeching attack that radiates outward from his body: The screech takes 2 actions to perform, but all targets within 40 feet will take 3d6 damage and must save vs stun (14+ PE bonuses count) or be disoriented (lose one attack, -20% to balance and -2 to combat for 1d4 melees) glass or fragile objects out to 80 feet take 2d6 damage.
- A sonic Pulse that slams opponents: 4d6 damage. +4 to strike with an aimed shot only. Targets struck will find worn, non environmental armor to be useless against this damage. targets must also save vs stun (12+ PE bonuses count) or lose their next action.
- Oscillating wave: The oscillating wave targets molecules and literally shakes them apart. The character blows 4 attacks per melee to perform this stunt and has a +3 to strike with an aimed shot only. No AR protects from this assault which does a mere 2d6 damage. If a target is struck twice within 30 seconds with this wave, he takes an additional 2d6 damage (so if struck once a round for 4 rounds, a target would take 2d6, then 4d6, then 6d6 then 8d6 damage) eventually, even hardened steel melts with this ability.
2) Resistance to Sound and Vibration: The character takes no damage from his own sound and only half damage from sonic attacks, vibration and other types of sound-based attacks. He is also immune to being deafened and suffers no penalties from effects caused by sound.
3) Other Abilities and Bonuses:
- +1d4 to PE attribute
- +2d4 to SDC