Energy Expulsion: Psychotic Scream

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Energy Expulsion: Psychotic Scream (minor) by Stone Gargoyle

The superbeing creates neural waves which she encodes in the sound waves she produces when she screams. The sound waves cause hallucinations in those who hear them.

Range: 40 foot radius, +10 feet per level. does not work underwater.
Duration: Inflicted effects last as long as the sound is maintained- one melee round at level one, +1 melee round at levels 2,4,6,8,10,12 and 14
Damage: None, however the sound causes hallucinations and short term memory loss if the victim fails a save.
Saving Throw: The sound affects the chemicals in the brain. Victims must save vs Insanity(12 or better, +1 at levels 3,6,9,12 and 15, ME bonus applies) or suffer from hallucinations for the duration of the power +2d4 melee rounds.
Effects: Hallucination: The victims lose sight of the real world. Roll percentile for the victim's response (if during combat):
01-33% Does not recognize a friend or foe and attacks whomever he believes is his enemy.
34-65% Fights in a frenzied blood lust, shows no mercy, and will not stop until all his enemies are slain(real or imagined), unless restrained; +1 to initiative, strike and parry.
66-00% The character knows things are not right, that he is experiencing a hallucination and consequently is tortured and confused by it; -2 to initiative, strike, parry and dodge, and -10% to performance of all skills.
Once the hallucinations are over, vital chemicals in the brain are stripped away, causing memory loss for 2d4 days.
Attacks: Uses half the character's attacks for the melee round
Limitations: Does not work on deaf people. Those hard of hearing are +2 to save vs. the effect, though those with Heightened Sense of Hearing are -2 to save. Does not work on inorganic aliens or aliens with a different brain chemistry, robots, or anyone using artificial listening devices and equipment to hear it.