Energy Expulsion: Phase Energy
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Energy Expulsion: Phase energy [Minor] By: NMI & Iczer
- 'Boom'
- The character has the ability to unlease furious bolts of phased energy that partially bypass matter to strike the target beneath.
- Range: 300 feet +10 feet per level.
- Damage: 1d6 +1d6 per level of experience
- Attacks: each use of a phased energy blast counts as a single attack per melee
- Bonus to strike: +3 to aimed shots, +1 with wild.
- Special: Phased shots bypass physical objects. In total, worn body armour takes 1/2 damage from phased shots, while the target wearing the armour takes the other half (this presumes a strike below the AR of the target. strikes above the AR do full normal damage). The beam can be made to avoid intervening objects as well, blowing through cover with the same effect (half to cover, half to target). Targets with natural AR have no protection, while invulnerable characters take 1/2 damage from phased blasts.