Energy Expulsion: Hot Zone

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Energy Expulsion: Hot Zone(minor) by Stone Gargoyle

The character generates a heat field with sweltering effects.

2.Heat Generation Field:

Range: A radius of 40 feet, +10 feet per level

Duration: The character must concentrate to keep the heat in effect, able to raise or lower the temperature 25 degrees per melee round. The temperature will go down on its own at the same rate if the character ceases using the power or leaves the area.

Damaging Effects of Heat:The temperature can be regulated by the character.

70 degreea fahrenheit: Room Temperature
90 to 105 degrees Fahrenheit: Uncomfortably hot but bearable
106 to 140 degrees Fahrenheit: Tar on the street melts and food can literally cook on the ground.
141 to 190 degrees Fahrenheit: Start of discomfort, shortness of breath, intense perspiration. People in the heat zone are likely to pass out: 01-30% likelihood. Roll for every temn minutes of exposure.
191 to 300 degrees Fahrenheit: Extreme discomfort, blurs vision, causing great difficulty breathing and 1d4 damage for every one minute of exposure. 01-70% chance of passing out every 6 melee rounds. Victims of heat are -2 to strike, parry and dodge, and -25% on skill performance. victims need 2d6X10 minutes to cool down even after the area has been left or will suffer heat exhaustion and require medical attention.

2.Limitations: While the character is not affected by his own heat field, he can be hurt by the effects of heat when the field is not present.

3.Bonuses: The field protects the character from the effects of heat and cold except those of greater heat than the field is generating It allows him to take half damage from cold and ice attacks. No protection is given when the field is not active.