Energy Expulsion: Electrical Field

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Energy Expulsion: Electrical Field (Major) by Stone Gargoyle

This is a Major version of the minor super ability from page 231 of the HU2 core rulebook.

The character can turn himself into a living dynamo, crackling with electrical energy. Standing stationary, the character can generate a field of electricity around himself affecting everyone within a 120 foot area (at least at first level). Victims caught in the field will suffer damage for every five seconds trapped in the field (equal to 2-3 melee attacks). Experienced characters (3rd level or higher) can diminish the field's damage to as little as 1d6 per five seconds of exposure. While the field is up, the character is impervious to electrical and energy attacks. Projectiles, bullets, and thrown objects are -8 to strike, but they do full damage if they hit. Fire, other forms of energy, magic and psionics are not hampered by the electrical field.

Range: 100 foot area, +20 feet per level of experience.
Damage: 4d6 per every five seconds within the energy field, plus 1d6 at levels 4, 8 and 12.
Duration: One full melee (can be instantly renewed).
Attacks Per Melee: The erection of the field counts as two melee attacks/actions. Remaining attacks/actions can be performed from within the electrical field- dodge and parry as usual.
Bonuses: Area effect; no aimed or long-range attacks are possible, but everybody within the radius of the field takes damage.