Energy Expulsion: Dead Calm
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Energy Expulsion: Dead Calm (minor) by Stone Gargoyle
The character with this power and all others in range are always calm, heartbeat steady.
- Range: 10 foot per level radius
- Duration: This effect is always on for the character generating it. For targets affected, it continues to affect them 2d4 melee rounds after the character is out of range.
- Saving Throw: Targets in range may make a saving throw (14 or better, ME bonus applies) to fight the effect
- Bonuses to the Character and Those Affected:
- +1 to save vs. magic
- +4 to save vs. Horror Factor
- +4 to save vs. Mind control and hypnosis
- +2 to save vs. possession
- Those affected can remain calm and perform skills without penalty even during high stress situations.
Note that this will also negate the effects of Adrenaline Surge, Battle Rage and Frenzy effects, as well as other similar powers.