Energy Expulsion: Blinding Light

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Energy Expulsion: Blinding Light [minor] by Shaded Helios

Similar to the Energy Expulsion: Light power, this ability allows the super being to fire laser-like beams of light, but with the added effect of creating a blinding flash upon impact. As with the EE: Light power, the super being may also radiate light like a light bulb equal to 100 watts +25 watts per level of experience.

Range: 400 feet
Damage: 2D6 +1D6 per level of experience.
Flash: 10 foot radius centered on point of impact. Victims must somehow cover their eyes[treated as a dodge] or be temporarily blinded for 1 melee round[-10 strike, parry, & dodge].
Special: As per the Energy Expulsion: Energy power.
Duration: Instant
Attacks Per Melee: Each beam uses one melee attack.
Bonuses: +3 aimed strike, +1 wild strike. The super being is unaffected by their own light and takes 1/2 damage from radiation.