Energy Evolution

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Energy Evolution: [Major] by Iczer

‘Electricity..it’s good for the soul and for the body’

The character transforms energy into raw evolutionary force. When subject to damage from any energy source (aside from kinetic) the character transfers the damage and stores it as BIO-E. Every 3 damage he absorbs becomes 1 BIO-E which drains away at 1 point every 5 minutes. While there is no limit as to how much a character can absorb, he Cannot have more than 10 BIO-E (+5 per level) unspent. If he does then he takes 2 damage for every BIO-E left unspent as it drains away. Alterations and mutations last until the character discards them (the energy bleeds away slowly) or until he can no longer hold them (1 BIO-E per 5 minutes is lost).
As an alternative, the character can burn off mutations and stored BIO-E by releasing the energy as a blast. This blast has +1 to strike, and has a range of 60 feet +10 feet per level and inflicts 1D4 damage per BIO-E discharged.