Energy Dispersal Field

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Energy dispersal field: [Major] by Iczer

'I'll handle the fire..you guys wait for me'

The character can create force fields that are barely perceptible by the physical senses. perhaps cold to the touch but are otherwise as solid as air. certainly visible, much like a very apparent heat haze or like some sort of liquid, these force fields instead absorb and block energy.

1) Energy pool: the character can create force fields with a total of 50 SDC for every PE point of the character. Once created, those points are gone until reused (character cannot recoup points spent on sheilds). SDC recovers at a rate of 2 per minute.

2) Field effects: The fields are intangible to solid objects, but act normally against vs energy. a 50 point wall blocks energy attacks, including characters currently sheathed in energy or made of energy. 3) Dimensions: The character can create walls up to 30 feet across and 30 feet high plus 10 feet per level. alternatively the character can create a dome up to 20 feet across +5 feet per level.

4) Energy dampening: objects within the field see their energy drained from them. Batteries and power packs lose 10% of their charge +5% per level as soon as they pass through such a field (this inflicts 1 damage/5% drained). larger power sources are unnafected, but electrical devices are disrupted (25% chance of shutdown, and work at only 25% capacity while in the field. check every round). Characters with energy fields actve must save vs 16 (PE bonuses count) or watch them fade, and they only work at half strength while in a field. Character composed of energy suffer 6d6 damage if they attempt to pass through the field, and must save as above or be shifted into human form. Bolts of this energy may be fired at characters turned into energy or at machines. this inflicts 3d6 damage for every 5 SDC bolt sent (+6 to strike). this field can be used to fight fires as well as dampen volitile electrical hazards.