Energy Conversion
Energy conversion (Major) by Iczer
The character converts energy into nutrition.
1) Immune to energy: The character is highly resistant to energy attacks. He takes no damage from pure energy, electricity, heat, fire, lasers or radiation. Particle beams, magic energy, and plasma, as well as any other ‘exotic’ energies, inflict half damage.
2) Energy conversion: The character is able to convert inflicted energy (any he would otherwise take) into additional mass and strength. Every point of damage absorbed by the character, may create a buffer of 1 SDC. The SDC forms after the attack inflicts it’s effect. So any unabsorbed energy strikes the target. Every 25 SDC added in this fashion adds 10lbs, 1 inch in height +1 PE and +1PS. It takes one action to convert damage. unconverted damage is shed like water Alternatively, energy damage may be converted into natural armor. The first 15 points in this fashion creates AR 8. every 10 points after adds +1 to a maximum of 16.
3) Duration: Heightened mass and SDC is dropped at 4 SDC per minute, or may be shed instantly.
4) Drain energy: The character may withdraw pure energy forms from their source. The character can drain 4d6 damage per action spent from an energy source within 10 feet +2 feet per level. The energy source must be exposed for this to function, the character is unable to drain electricity from a house, but can from a power point.
5) Convert energy: Energy absorbed by the character may be released as either an area affect blast (1/3rd damage to all in 20 feet +5 feet per level) or as a blast (1/2 damage to a target within 100 feet) damage base is 2d6 per every 7 damage held. Damage held for this purpose does not convert to mass.
6) Other bonuses:
- +2 PE
- +5d6 SDC