Energy Channel
Energy Channel [Minor] by Iczer
'Can't........hold....it...much...longer....'
The character absorbs energy. This involuntary process holds and stores the energy untl it reaches critical mass, and then watch out, the character lets it all go at once.
The character absorbs up to 30 points per melee +5 per level. Anything in excess of this he takes himself, but halves it. The character has no option to avoid this absorbtion, and so he may be overloaded involuntarilly.
The character has a buffer of 100 damage from energy that he can absorb, Plus 20 per level. When this is breached, the character feels the energy begin to overwhelm him. He may continue without side effects by making a save (15+ ME bonuses count) but the act of 'holding it in' loses the character 2 actions per melee -2 to all combat and -20% to all skills.
When the character allows himself to breach, or has no option, roll percentile dice to determine his eventual fate:
- 01-10 - The energy explodes outwards, showering everyone within 40 feet for 1d6x10 damage.
- 11-20 - The damage ravages the character's cells: half his HP vanish and he loses a PE point for a week.
- 21-30 - The character erupts with slow wounds. The character takes 1d6 damage every round as the energy leaks from his pores, cutting swaths through him until he has lost half his buffer.
- 31-45 - EMP: the character erupts with an EMP for a radius of 1 mile.
- 46-55 - Psychic scream: The energy funnels throught he character's mind, as a psychic shockwave. everyone within 80 feet must save vs psi or pass out. psychic characters also take 4d6 damage from this.
- 56 -70 Fireball: The character passes out and then becomes surrounded in a shield of blazing heat. this ball of heat and fire burns for 20 minutes, while the character sits inside. while he himself is immune to this emanated flame, the ball is 15 feet wide and inflicts 4d6 to anyone inside it, melting concrete and street for the full 20 minutes.
- 71-85 - Explosion: The character seemingly explodes. everyone in 30 feet takes 3d6 damage. the character has just been sent 4d6 days into the future.
- 85-95 - Melt: horrible burns take place under the skin. For the next 15 minutes, the character ejects melted body fat from random parts of his body. every 1d4 melee's the character takes 2d6 damage and shoots a gout of flame 30 feet in a random direction.
- 96-100 - Other: weird: pick one. the character turns to stone, transports to another dimension, becomes hypermagnetised..GM's feel free to be creative.