Energy Avatar
Energy Avatar [Major] by Iczer
'I AM'
The character can slip into a coma like state and form a shield over himself. this shield provides protection, transportation and power.
1) Duration: The energy sphere lasts for as long as the character requires, or until broken. It takes a full melee round to create and start using the characters extra powers.
2) Shield SDC: The energy shield has an SDC of 80 plus 20 per level and an AR of 14. Energy attacks inflict half damage when they strike. the shield is a sphere some 6 feet across. The shield protects the character from being touched, or seen, as well as from gasses and poisons.
3) Senses: The character inside the sphere can see in all directions for 50 feet, and can see both heat and electromagnetic energy. He can hear within his normal capacity, but cannot use his normal senses.
4) Movement: The sphere floats at a Speed equal to his PE score times 5. This can be any direction including straight up with an upper ceiling of 15,000 feet.
5) Combat: The sphere has 4 attacks per melee (regardless of how many the character has). It can neither parry (no limbs) and it dodges at -4 (it's fairly large). It can let loose streamers of energy as attacks, inflicting 1,2,3,4,5 or 6D6 damage (Bio-energy) with a bonus of +2 per level. It can split this into multiple attacks (3 2D6 bolts or a 5D6 and a 1D6 blast for instance) where each blast gains the +2 damage bonus per level. These attacks have +4 to strike and have a range of 200 feet. Touching its surface will inflict 3D6 damage unless properly shielded (a weapon for instance). In addition, it can maintain a disruptive field around itself for 30 feet by expending 2 actions per round. anyone in this field must make a saving throw vs stun (14+ PE bonuses apply) or have halved attacks and combat bonuses (and speed) for the round. the field also will wipe most electronic data and destroy unshielded electronic equipment. The Sphere can also be used to Ram targets (+4 to strike, 2 actions required). If the target does not dodge he takes the 3D6 damage, + half the character's PE score and may be knocked down (if the damage is higher than the target's PS then he is knocked down and loses 2 actions as well as initiative).
6) Drawbacks: The sphere can communicate with difficulty. It cannot pick up items (no manipulators) nor can it navigate spaces smaller than itself. If the sphere is destroyed it is gone for 1D4 hours. Lost SDC can only be regenerated at a rate of 3D6 per hour, but only when the sphere is 'down'. Lastly, the character has access to no other powers while 'comatose' inside the sphere, except those that work internally (heightened ME or IQ for instance)