Endurance Expander
Endurance expander [Minor] by Iczer
'Looks like I need a pick me up'
The character can breifly enhance his durability and health for a period of 15 minutes per level, with the following effects:
1) Enhanced endurance: The character doubles his PE score for the duration of the power, with all the attendant bonuses that implies (including saves vs poison, magic, Coma/death and HF).
2) Enhanced durability: For the duration, the character enjoys a +60 SDC (bonus SDC. Damage comes off that first) AR of 8 (or +2 to natural AR).
3) Resave vs Poison: The character, if afflicted by disease or poison (not magic) can make a new save to shunt the effects off immeadiately. This only applies if afflicted before he enhances his endurance.
4) Character is immune to fatigue and exhaustion while enhanced, and can hold his breath 4 times as long.
5) Instant healing: using this power instantly heals 3d6 HP and 3d6 SDC
6) Limitations: after this power ends, he loses his bonus SDC and his PE returns to normal. He is fatigued (-2 to all combat actions -10% to skills and -1 attack per melee) for the next hour and his PS and spd are reduced by 25% for the same period. He cannot use this power again for 1d4+1 hours.